This was a project I started during Julian Calle´s Course, Intro to Unreal. I wanted to practice here mostly Layout and Level Design while learning the basics of Unreal Engine. Gaea was used for the base terrain, and for the rest I used Kitbash3D and Quixel Megascans. After finishing the day version, I decided to do a night version with some aliens, to practice as well using the sequencer with characters. This was fun to do, as a small tribute to one of my favourite franchises :)
The Legend of Fire Plague
Day Version

The Legend of Fire Plague
NightGore Version
Back to Top